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The latest on what's happening now in the world of PlayStation. Most info is from trustworthy or official sources. We'll try to update this section regularly, but you must understand that there isn't always news articles to be found. Have an article? Write to "news@psx-critique.8m.com".

- Today's news -

Saturday July 3, 1999
"Clinton Eases Export Limits"

"With the PlayStation 2's power becoming a national example of super-powerful technology in the legislature, the face of videogames is certainly turning anew. Yesterday, the Clinton Administration said it will relax restrictions on the kinds of technology US companies can export to Eastern countries, and may have provided the first glimpse of the new PlayStation.

Secretary of Commerce William Daley held up a purple, plastic machine at a White House press briefing on the issue of exporting to countries like Russia, India and China and said, "If the president had not taken this step, this PlayStation, which will be available at the holiday season this year, would be controlled."

A purple, plastic Sony machine? Is that what the new PlayStation 2 looks like? If Daley's words are to be taken literally, and what he had in his hands was indeed a PlayStation, then he was referring to the PlayStation 2, which is due for release in Japan as early as this Christmas.

"That was not the PlayStation 2," said a Sony representative. "I'm not sure where they got that, whatever it is."

A little less than a week ago, the New York Times reported in a confused story that the PlayStation -- which is manufactured in Japan, not the US - may be too powerful to export to China, which is restricted from importing high-powered "super-computers." With the ability to see inside newer technology such as the PlayStation 2, the article pointed out that China's government could possibly advance its military knowledge. Japan manufactures PlayStation and PlayStation 2s in Japan, and would not need any signal from the US to export to that China.

"We need a better system for addressing the overall issue of technology exports, one that is dynamic and responsive to market and technological realities,'' said IBM Corp. chairman Louis Gerstner. " - PSX.IGN.COM


"Bleem Officially Arrives... Again"

"In an odd stutter-start fashion, the two-man team of Bleem, has finally and officially released the PlayStation emulator that plays Sony's 32-bit console games on PCs.

With 500 retail stores nationwide carrying the product, distributed by Navarre Corporation, including Fry's, Electronics Boutique, Hastings, CompUSA, and Virgin Megastores, Bleem is the second commercial emulator to hit the retail shelves this year. Virtual Game System by Connectix emulates PlayStation games for the Macintosh.

"Bleem is truly revolutionary, and we're thrilled to have distributor and retail support,'' said David Herpolsheimer, President/CEO of bleem, LLC. "Now tens of millions of PC gamers can play hundreds of great PlayStation games -- most of which have never been available for the PC. And on PCs with recent 3D accelerators, many games actually look better than ever before, with higher resolutions and much more detail."

Bleem retails for a MSRP of $29.95, runs in Windows 95 or 98 with DirectX 6, and has minimum requirements of: Pentium 166Mhz MMX or higher, 16Mb RAM, high-color (16-bit or higher) graphics card, 2X CD-ROM, Windows-compatible sound card, and 3 Mb hard disk space available.

Sony Computer Entertainment America in no way supports Bleem or the Virtual Game System and has brought both Bleem, LLC, and Connectix to court for there products, with mixed success. Sony lost its request for an injunction to both companies, but has continued to attempt to thwart the proliferation of emulator products of this kind. Part 1 http://psx.ign.com/news/6301.html Part 2 http://psx.ign.com/news/6330.html " - PSX.IGN.COM

- Earlier news -

June 26, 1999
"He Who Controls the Spice Controls the Universe"

"Looks like the folks at Westwood have been secretly at work on a PlayStation version of the PC real-time strategy title, Dune 2000. Dune 2000 is a remake of Dune 2, the precursor to the company's more popular Command & Conquer series of titles, and features the same type of resource and fortress management of the C&C games. Dune 2000 is based on the Frank Herbert novels and David Lynch film where you assume the leader of a house – House Atreides, House Harkonnen or House Ordos – and try to control the spice on Planet Arakis.

What's excellent is that the PlayStation version will not be a direct port of the PC version. The PlayStation Dune 2000 will feature a fully 3D engine with 3D terrain and polygonal troops, buildings, vehicles, and yes, even a 3D sandworm to get in your way. The camera will be tipped at an angle to make viewing the playing field a lot easier, as well as to give the game a more dynamic look. Westwood has done this technique on the N64 with Command & Conquer, and now it's the PlayStation's turn with Dune 2000.

The PlayStation game will also feature two-player link-up between two systems. You'll need two televisions, two systems, and two copies of the game, as well as a link-cable for this feature. But any fan of real-time strategy games will tell you that multiplayer gaming is where its at. Dune 2000 will also support mouse as well as analog support on the Dual Shock controller.

We'll have a preview of the game in the next few weeks. Dune 2000 is due in late October, early November, 1999. " - PSX.IGN.COM

June 19, 1999
"Titus Snags Robocop"

"Titus is on one hell of a license acquisition. Superman, Top Gun…and now put Robocop on that list. That's right, Titus now has the rights to bring the robotic cop of New Detroit to consoles. Currently, Titus will not announce officially which consoles its Robocop game will be brought to, but the license includes all systems, including PlayStation, PlayStation 2, Dreamcast, and Nintendo 64.

We have heard, however, that Xatrix, the developers of the upcoming PC first-person shooter Kingpin, will be handling the game's design. What type of game will it be? A first person shooter, of course.

Don't expect the game to be released until late 2000. Thank you for your cooperation. " - PSX.IGN.COM

"Green Light for Rainbow Six"

"After months of speculation, it's finally official. Tom Clancy's Rainbow Six is coming to the PlayStation this year.

We knew the Rebellion-developed port of the PC game was in development – we played a version at E3. But at the time, the company only had the approval to bring the game to the European market. But for many reasons Sony Computer Entertainment America (SCEA) failed to approve the game for release in the US. But after a few design tweaks in Sony's favor, the game has gotten the approval, and Red Storm Entertainment will release Rainbow Six in November." - PSX.IGN.COM

June 18, 1999
"Final Fantasy: the Actors"

"The Final Fantasy movie being handled by Square's Honolulu studios is moving right along. Obviously one of the first tasks in any animated film is the whole voice-over recording process. Today, Square announced a few of the heavy-hitter actors that will portray some of the main characters in the movie.

Alec Baldwin
(Beetlejuice, Hunt for Red October, The Shadow, Mercury Rising)

Ming Na Wen
(The Joy Luck Club, Mulan)

James Woods
(Contact, Chaplan, John Carpenter's Vampires, Disney's Hercules)

Donald Sutherland
(Invasion of the Body Snatchers, Backdraft, Outbreak)

Ving Rhames
(Mission Impossible, Pulp Fiction, Con Air)

Steve Buscemi
(Con Air, Fargo, The Big Lebowski, Wedding Singer, Armageddon)

What's even more interesting is that three of the actors have done voice-over work for The Simpsons. Both Alec Baldwin and James Woods played themselves in two separate episodes, and Donald Sutherland played the Springfield Historical Museum curator in the episode where Lisa discovers that Jebediah Springfield was a fraud, not a hero. Wow. Hey, let's play a game of Six Degrees of Kevin Bacon…

Final Fantasy the Movie is currently on track for a summer 2001 release in the US. " - PSX.IGN.COM

"PS2: Take the A-Train"

"ArtDink is currently heavy into development on A-Train VI for the PlayStation, the sixth incarnation of the popular Japanese "build a city and train system" simulator.

While there will be versions for other platforms (including one for the PC), the PlayStation 2 version of the game will be the first available. Why? ArtDink feels that the PlayStation 2 is the platform to base the design off of because of its extreme power.

The game will feature a fully 3D game engine running at the system's high resolution (640x480). The player will have the ability to manipulate every building in the game, from its width, height, and color. You'll also be able to get up close and personal with the city you've built, walking the streets in a first person perspective.

ArtDink hopes to have the game out on Japanese store shelves with the launch of the PlayStation 2 system. Don’t expect this game to arrive on these shores at all – generally speaking, this game is tailored specifically for the Japanese audience." - PSX.IGN.COM

June 17, 1999
"Industry analysts predict temporary slowdown in software sales with introduction of new systems"

"When the next generation PlayStation arrives sometime next fall, the small, formidable sector of hardcore gamers won't have any doubts as to which system they will buy. But casual gamers and those who wait for months and even years to buy new systems will have - and always have -- a major effect on the videogame industry's overall sales volume, which is expected to drop in the next two years.

According to industry the analyst firm Piper Jaffray, when the PlayStation 2 arrives, sales will slow down because of the rift in the system generation - the change from PlayStation to PlayStation 2, Dreamcast from the Saturn, or Nintendo's new Project Dolphin from Nintendo 64. But after the systems are set in place, a spurt in software sales typically follows for several years, Chief Executive Bobby Kotic of Piper Jaffray said.

Kotic explained that growth in the software market would hit about 18% in 1999, and calculated a total income of about $11.4 billion, but that in the year 2000, this same figure would be negligible.

Industry analysts expect the PlayStaton 2 will be the dominant game console in 2000, ahead of competing consoles by Sega (Dreamcast) and Nintendo (Project Dolphin), which are also launching next-generation products." - PSX.IGN.COM

June 9, 1999
"Armored Core 2 Under Way"

"Last month, GameSpot News confirmed that Armored Core 2 was coming for the PlayStation 2. According to recent employee recruitment ads run by From Software in Japan, development on the game is already underway." - videogames.com

"Sony Develops Laser Oscillator For PlayStation 2"

"Sony Computer Entertainment Inc. announced today the device by which its next-generation PlayStation will read both CDs and DVDs.

Sony has invented a new laser light oscillator, an original piece of in-house technology that will enable the PlayStation 2 to be a backward compatible system, company officials explained. The device enables laser light, which is used for reading data recorded on DVDs and CDs, to be oscillated on a single chip. By cutting down the number of component parts to one single chip, Sony can cut manufacturing costs, and streamline its system. The number of key components was reduced from 11 to four, while the size of the device has been halved or more, the company says.

This new device is a massive undertaking for Sony. Using this original technology, Sony plans to become the first company in the videogame industry to oscillate on a single chip laser light with wavelengths of 650 nanometers for DVDs and 780 nanometers for CDs. Previously, different light oscillators were required for both media. (A nanometer is one billionth of a meter.)

Interestingly enough, the new device will only be used for the new PlayStation -- for now. However, in the future the new device could very well be used in DVD video players, DVD-ROMs, and other types of DVD players. Sony said it is also planning to use it for rewriteable DVD-CD systems as well.

Sony is still hopeful it can ship its newest PlayStation system by this winter in Japan.

Source: Nikkei Net" - PSX.IGN.COM

"Sony Immerses PlayStation 2"

"With a strong corral of internal and external development teams at its fingertips, Interplay, the company that's recently been acquired by Titus, is beginning a massive campaign for PlayStation 2.

With several in-house teams already creating excellent PC titles (14 Degrees East, Tantrum, and Black Isle), and others outside the company working by its side, such as Confounding Factor (Galleon) and Shiny Entertainment (Sacrifice, Messiah), the company is poising itself for some seriously killer games.

Interplay's Brian Fargo told MCV recently that, "(the company) is in the best position it has ever been in before with respect to the launch of a new system…We have the Tomb Raider team and the Shiny team working on the next round of consoles. In the case of PlayStation 2, we have a half-dozen teams, three internal and three external teams, working on projects right now," added the company president.

It's believed that both Shiny's Sacrifice and Messiah, two of its more high-tech adventure games, and Confounding Factor's Galleon, are excellent candidates for Sony's 128-bit system. With regard to Interplay's internal games, it's believed that a new version of Balder's Gate and Fall Out are likely contenders as well.

We'll have more on Interplay's PS2 titles as soon as possible. " - PSX.IGN.COM

"Interplay's PlayStation 2 Plans"

"With a strong corral of internal and external development teams at its fingertips, Interplay, the company that's recently been acquired by Titus, is beginning a massive campaign for PlayStation 2.

With several in-house teams already creating excellent PC titles (14 Degrees East, Tantrum, and Black Isle), and others outside the company working by its side, such as Confounding Factor (Galleon) and Shiny Entertainment (Sacrifice, Messiah), the company is poising itself for some seriously killer games.

Interplay's Brian Fargo told MCV recently that, "(the company) is in the best position it has ever been in before with respect to the launch of a new system…We have the Tomb Raider team and the Shiny team working on the next round of consoles. In the case of PlayStation 2, we have a half-dozen teams, three internal and three external teams, working on projects right now," added the company president.

It's believed that both Shiny's Sacrifice and Messiah, two of its more high-tech adventure games, and Confounding Factor's Galleon, are excellent candidates for Sony's 128-bit system. With regard to Interplay's internal games, it's believed that a new version of Balder's Gate and Fall Out are likely contenders as well.

We'll have more on Interplay's PS2 titles as soon as possible. " - PSX.IGN.COM

June 4, 1999
"Enter Final Fantasy IX"

"Just as a Western version of Final Fantasy VIII finally becomes a reality on the PlayStation radar screen, news from Japan confirms Square's entrenchment with the ninth in the series, Final Fantasy IX. Confirming the game's existence and presence on PlayStation was the Square Japan subsidiary, Digicube, according to reports on the Web.

As standard practice with Square Soft, its games arrive first in Japan, followed by English versions in the West. Square-Electronic Arts returned IGNPSX's calls today, but was unable to immediately garner a response from its Japanese headquarters. It offered a "no comment" on whether the game will reach US shores. However, as with the Japanese RPG maker's other popular games, the likelihood is always strong.

What's most significant about the news is that Final Fantasy IX will arrive on PlayStation, and most assuredly in the system's fifth year (in the US), and not on PlayStation 2. We'll have more in Square's newest RPG in the upcoming days." - PSX.IGN.COM

June 3, 1999
"Massive Ehrgeiz Tournament"

"Square is holding a massive fighting tournament for players of its newest title, Ehrgeiz. The Ehrgeiz Championship Tour begins July 10, 1999, starting in New York, moving to Atlanta, Chicago and then westward to San Francisco and Los Angeles, and will pick two winners per city.

These champs, winners through 64 contestants, will be flown to Los Angeles for the final event. Representing their cities, each finalist will have the chance to win a trip to Square Soft Headquarters in Tokyo, Japan.

Locations and Dates

New York
July 10 Electronics Boutique Manhattan Mall, NY
July 11 Babbage's Willowbrook Mall, Wayne, NJ

Atlanta
July 17 Electronics Boutique Gwinnett Place, Duluth
July 18 Software Etc. Northlake Mall, Atlanta

Chicago
July 24 Electronics Boutique Ford City Mall, Chicago
July 25 Software Etc. Stratford Square, Bloomington

San Francisco
July 31 Electronics Boutique Stonestown Galleria, SF
August 1 Software Etc. Oakridge Mall, San Jose

Los Angeles
August 7 Electronics Boutique The Block at Orange, Orange
August 8 Software Etc. Valley Plaza, Bakersfield

Finals Location: To Be Determined

Prizes
Grand Prize: All expense paid trip to Square Soft Headquarters in Tokyo Japan (5 days, 4 nights stay in Tokyo Japan) for the winner and 1 companion. Complete Library of 1999 Square Soft Titles and Brady Games Strategy Guides. Official Ehrgeiz Tournament Leather Jacket. Free Subscription to Ziff-Davis publications (EGM, OPM, Expert Gamer).

Runner Up: Complete Library of 1999 Square Soft Titles and Brady Games Strategy Guides. Official Ehrgeiz Tournament Leather Jacket. Free one-year subscription to Ziff-Davis publications (EGM, OPM, Expert Gamer).

All Finalists: All finalists will receive a personalized Ehrgeiz jersey and an all expense paid trip to Los Angeles for the winner and one companion for the finals weekend.

  • All contestants will receive an official Square Soft, Ehrgeiz T-shirt
  • Application Process (applications will arrive in stores between May 24th and June 4th)
  • Retailers (host locations only) accept applications
  • Retailer sends applications weekly to Square EA for processing (Square randomly picks 64 per store)
  • Participants will receive notification in mail along with Ehrgeiz T-shirt to be worn during matches

Mini-game Contest
Ehrgeiz mini-contest featuring mini-games playable on dedicated kiosk. Up to three mini-games will be featured and played throughout the day

Official Rules and How to Enter
Official rules and the latest tournament information are available at www.squaresoft.com, where you can find out more on how to enter the contest. For those who want to enter a different way, check your local participating Babbages or Electronics Boutique, or send a self addressed business size letter for a request for an application to:
Ehrgeiz Contest
Square EA
PO BOX 28569
Santa Ana CA
92799-8569

All applications must be received/post marked by June 19, 1999." - PSX.IGN.COM

Lunar The Silver Star Story: Complete is finally on shelves!

"It's been a long time coming, but the day has finally come. Lunar Silver Star Story Complete, the much delayed RPG from Working Designs, is now available on store shelves.

But there's a catch: it's currently in limited supply, and it has only been released to Babbage's, Software Etc., and Electronics Boutique. Stores such as Best Buy, Walmart, Target, and other non-specialty locations won't get shipments until later this week or next.

We've also received complaints from readers that individual stores didn’t get enough to cover the customers who have pre-purchased the game, those who put down a deposit to guarantee a copy when it would become available. In our store exploits, however, we found that our local Electronics Boutiques had a handful of extra copies to sell after the pre-purchase. Obviously the "shortage problem" is location specific – your mileage may vary.

We'll be reviewing the game shortly, but if you can't wait for our final line, the game retails for 59.99.

In case you missed what the game actually is, Lunar Silver Star Story Complete is a reworked PlayStation version of the Sega CD classic RPG developed by Game Arts in Japan. The game features 45 minutes of FMV, as well as completely recorded, spoken dialogue. The package also includes a complete soundtrack CD, "behind the scenes" featurette, a cloth map, stickers, and a hardbound game manual. No one's going to blame Working Designs for not going the extra mile." - PSX.IGN.COM

WWF Attitude deicated to Owen Hart

"Following our recent story on how exactly the late WWF wrestler Owen Hart will play into WWF Attitude, IGNPSX received a letter from Acclaim, clarifying its decision.

Acclaim will dedicate WWF Attitude to Owen Hart, who died falling 50 feet onto the ring floor during a wrestling match, and make only one change to his in-game character. Acclaim will remove the Blue Blazer character from the game.

"Everyone at Acclaim was deeply saddened by the passing of Owen Hart earlier this week," reads the letter from a product director at Acclaim. "We have received a number of questions with regard to the presentation of Owen Hart in the upcoming WWF Attitude. Owen Hart will remain in both the PlayStation and Nintendo 64 versions of WWF Attitude. The Blue Blazer character will be removed from the game. The Company is also planning to dedicate the game to the memory of Owen Hart. On behalf of Acclaim, I would like to extend our thoughts and prayers to the family and friends of Owen Hart."

IGNPSX feels that -- given the tragic, bizarre circumstances, and this late date -- Acclaim is looking to please its fans as best as possible." - PSX.IGN.COM

June 2, 1999
"Toe Jam & Earl Land On PSX2"

"The cult hit Toe Jam & Earl is getting a revival this year and the developers are looking at a new system. Previously thought to be in development for Dreamcast, PSX Nation has learned otherwise.

"Yes... There will definitely be a TJ&E III! Right now, it looks like the Playstation 2 is the most likely first version!"

In fact we have learned that the title is already underway and will most likely end up being a launch title here in the US for the PSX2." - PlayStation Nation

June 1, 1999
"Tomb Raider IV Coming This Christmas."

"The Lara Croft phenomenon, just like an avalanche, is on its way. Again. IGNPSX learned yesterday that Eidos and Core Design are in the works for another adventure game, Tomb Raider IV, for PlayStation. Due sometime prior to December 1999, Tomb Raider IV stars the luxuriously built Lara Croft and is likely to be an improved version from the last three Tomb Raider titles.

In an article written by the British newspaper The Guardian (and posted on the Web by FGNOnline), Eidos' CEO Charles Cornwall explained the game's schedule, sayinf that "by Christmas(time) Tomb Raider 4 should be released."

Eidos, however, remained silent. "We've not made any announcements regarding the next version of the Tomb Raider games," said a company spokesperson.

Although many speculated that Eidos would make an announcement about the next TR iteration at the Electronic Entertainment Exposition, the company did just the contrary. There was no official display of Tomb Raider IV at the show (other than the live model Lara Wells, who did appear). But according to those in the know, the new game may have appeared behind closed doors. Again, Eidos would not confirm any such information.

We'll have more for you as soon as possible. In the meantime, prepare yourselves for a new third-person adventure with the most popular woman in the world of videogames, Ms. Lara Croft." - PSX.IGN.COM

"MP3 on your PlayStation?"

"A surprise device has just sprouted up on the web – if you follow the URL http://www.mp3enhancer.com, you'll notice a puzzling new peripheral that will soon be released for the PlayStation. Though not much information is offered, it looks like the device, titled the MP3 Enhancer, will enable you to play MP3 files on your PlayStation. The device will retail for around 50 dollars.

MP3 files are audio files that have been compressed to a very small size using a powerful compression routine. CD quality audio files using this compression can get as small as a megabyte a minute, and usually get smaller if you cut the quality further. The format was devised for easy music transfer over the internet – small files with incredible sound quality.

What it looks like the MP3 Enhancer may be is a way to transport MP3 files from the PC to the PlayStation for external listening, much like the Diamond Rio, a portable MP3 player. How much memory or what kind of features this device will have is still unknown – the company's website is extremely cryptic about the unit. We're guessing that you will have to interface this device with a PC to transfer audio files to the PlayStation – another reason why we question the necessity of the MP3 Enhancer.

The Internet domain, www.mp3enhancer.com, is registered to Visoly Inc. – the company responsible for the Game Enhancer (the mod-chip alternative to play Japanese and copied games on the PlayStation), as well as the Z64 backup device for the Nintendo 64. We'll keep you informed of when the unit will be availiable." - PSX.IGN.COM

"Three-Way Tie"

"The forthcoming RPG saga from SCEI, Wild Arms 2, is going to be a complicated affair, portraying the action from three separate viewpoints, laying down three divergent pathways through the story but trying to keep the whole thing tied together into a coherent whole.

Ashley Winchester, Liluka Eleniak, and Brad Evans will be your guides in this luscious looking sequel, as players get to hack and slash their way through Final Fantasy-like battle sequences, bringing peace and prosperity to their homeland of the (parallel world) of Farugaia. Here's the background info on each hero:

  • The youthful Ashley (19) is described, rather optimistically, as a Gun Warrior. To rescue the hostages kidnapped and held in the ruins, a gun warrior was dispatched. Ashley is the one.
  • The cradle-snatched Liluka is a petite, dangerously-illegal 14-year-old Cresh Sorceress. Just how Japanese men like 'em. With plenty of spells written down on her cards, Liluka is, surprise, simple and innocent in character. Funny that, just how Japanese men like 'em. Still, at least they've given her the formidable weapon.
  • Practically ancient, Brad (32) is a deserter. But he's big, standing tall at 190 cm, so we'll forgive him. A hero in the civil war five years previously, he returned to a peaceful world expecting to be hailed a savior but was instead imprisoned. Armed with a rifle and launcher, with a headband that is actually a bomb he can detonate at any time, Brad is not a man to be messed with." - PSX.IGN.COM
 


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Only few of these news reports are written or edited by the editors of PlayStation CRITIQUE. All sources are credited for their own work. Furthermore, we cannot be held responsible for the accuracy of their content.

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