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Title: Bushido Blade
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| Genre:
Fighting |
Number
of players: 1 or 2 |
Memory
space: 1 block |
| Release
date: 10/25/97 |
Publisher:
Sony |
Developer: Square |
| Compatible
peripherals: Standard
controller, Arcade stick |
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BUSHIDO BLADE
Squaresoft created Bushido
Blade in an effort to expand their horizons into new genres. Bushido Blade is
different from any fighter you've ever played, and although it does have
numerous imperfections, it is extremely innovative. This is a game that must be
experienced by all fans of the genre.
STORY: B+ (9.0)
Bushido Blade has an ample
story. It features a story mode, in which there is a central tale involving all
the characters. What makes it interesting is that each of the different
characters reacts to the account in varying ways. In Bushido Blade's story,
your character discovers something that goes against Bushido, the ancient code
of obedience and loyalty that you are a disciple of. You must escape the
grounds, killing all those who stand in the way. In the end your character
escapes, and comes to an inner realization. Each of the different characters
has an individual struggle in defeating their former comrades. The story mode
is a nice touch, it adds a personal feel to the game, and gives personality to
each of the different fighters.
This story is creative, but it
does not go into much depth. Characters are generic and superficial, yet this
game provides more than enough story for a fighting game. If you are looking
for a story that compares to those found in Square RPGs, look somewhere else.
Bushido Blade's story should have been more complex.

| Characters are generic and superficial, yet this
game provides more than enough story for a fighting game. |
|
GRAPHICS: C (7.5)
Graphics are
disappointing. Aside from a few pleasant looking backgrounds, almost every
aspect of Bushido Blade's graphics is plagued with problems. I have found the
true disappointment to be the fact that graphics had the potential to be
stunning, but a few vital flaws prevented them from being an astonishing
achievement.
The character designs vary a
great deal, from different kinds of samurais to small female warriors, but none
are designed exceptionally well. I doubt that you will enjoy the look of any of
the characters. In addition to the undesirable look of the characters, there is
a pixilated effect, which is often present, that looks horrible. Sometimes the
camera will zoom out too far, making it extremely difficult to tell what you're
doing, although, the camera problem can be fixed in the first person
view.
SOUND: C (7.5)
Speech is not
good. It is unrealistic and sounds stupid. The speech is done is Japanese with
English subtitles. Other sounds, such as
environmental sounds, are acceptable.
You can hear sounds of the forest like leaves rustling under your feet.
The music is also not good. In fact,
Bushido Blade has no real music. There
is sometimes a track that repeats, but no music. This is especially disappointing considering
the usual high quality sounds and music that Squaresoft produces.

|
Bushido Blade's story should have been more complex. |
|
GAMEPLAY: B (8.5)
Bushido Blade is the most innovative
fighter to come out in a long time.
There is no game on the market that can compare to the brilliant
innovation found in this game. But, its
numerous flaws severally limit Bushido Blade’s gameplay.
There are five features that make the
gameplay so excellent. The 3D
environment is interactive; meaning you have the ability to chop down trees,
climb ledges, and other interesting things.
You can run anywhere you want with virtually no restrictions. There are no time limits or life meters. Instead, Bushido Blade has one hit
kills. Depending on where you hit your
opponent, you may harm him/her, or kill him/her. For example, if a fighter hits their opponent
in a limb, the opponent will become injured.
S/he will lose use of his/her legs, making it very difficult to move
around. In addition, it gives the
opponent a great advantage. A feature
that adds variety is the eight different weapons. Combined with three different stances, these
two items make for a great deal of different moves. The last feature, the most innovative of all,
is the addition of a strategic feel to the game. Bushido Blade is not a button masher, which
sets it apart from virtually every other fighter on the market. After a swing of your sword, it takes your
fighter a second or two to recover. This
addition to Bushido Blade sets it apart from every other fighting game. You must plan out your strategy, keeping in
mind that every swing counts. You have
to think about taking advantage of your opponent’s instability after each
swing.
Although this game has innovative
gameplay, it is hindered by many failings.
The control is choppy and imprecise.
Sometimes, you will attempt to attack your adversary, and will miss due
to the controls. Often times, they
simply do not respond in a logical way.
The computer AI is terrible. The
computer always seems to react to you in the same way, making it easy to analyze
its actions and win most of your fights.
Something that I found to be extraordinarily annoying is that if you want
to change characters after a fight, you have to manually reset and sit through
the initial loading time again. When you
are first playing the game and you want to experiment with each fighter, this
unnecessary loading time adds up quickly, and can be enough to sour you on the
entire game.
CHALLENGE: C (7.5)
Bushido Blade does not deliver much
challenge. It only takes a few days to
master the game, which can be done within a rent. There is a huge number of different ways to
defeat your opponent, which does add variety, but also takes away from the
difficulty.
FUN AND REPLAY VALUE: C (7.5)
Bushido Blade is fun for a little
while. The slash mode, where you face
off against 100 ninjas to earn an extra character, is entertaining. The story mode, and other fights are fun for
the first and second times through, but after that, I doubt that they will be
able to hold your interest. Two-player
mode is the only portion of Bushido Blade that is fun and has replay value.
Bushido Blade also has little to offer in
the way of replay value. This game is
exciting and interesting at first, but gets boring quickly. There are only six characters and one hidden
one, further detracting from Bushido Blade’s replay value. The main hindrance of replay value is the
fact that there is little to do once you beat the game, which, as I mentioned
earlier, is not very difficult.
The two-player mode effectively adds
replay value, although it does not make up for Bushido Blade’s lack of replay
value in every other aspect. The
computer AI can get boring in a flash, but in two-player mode, the idiot AI is
not a factor. Fights are much more
interesting because a human foe will not always act in the same way, unlike the
computer.

| The
computer AI can get boring in a flash, but in two-player mode, the idiot AI is
not a factor. |
|
WORTH BUYING: MAYBE
I wouldn’t
recommend this game to anyone who doesn’t like fighters. For those who do, I’m not sure. If you are finding most of the genre to be
monotonous, and you are looking for something new and exciting, this is your
game. Use caution, however, because it
does not have high replay value. If you
like typical fighters, you may want to give this one a try, but you are probably
better off staying away from it. To
anyone who does like fighters, this is such a unique game that you must play
it. I would suggest renting it, and
then, if it holds your interest, buy it.
OVERALL:
C+ (8.0)
Bushido Blade is nothing more than an
average game. It has some really
innovative ideas in it, but they were not implemented well. Despite its innovation, Bushido Blade has so
many imperfections that it will quickly be forgotten when a newer and trendier
game is released.
To order Bushido Blade
click the button


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